Tuesday, March 13, 2012
WhyAmIPlayingThis.com: Review of the PlayStation Vita
Tuesday, February 7, 2012
How Video Games Will Replace Film
I woke up this morning with only one thing on my mind: "it's time to make a crazy-ass prediction". Mind you, I don't mean a crazy-ass prediction that is crazy for the sake of crazy, or an implausible prediction that you'd expect to see emblazoned next to a headline in Weekly World News.
No, this prediction is not only plausible, I can guarantee it will happen one way or another -- maybe even before 2032. My prediction is that, within the next twenty years, video games will replace film entirely. That's not to say that we're going to stop wanting to watch entertainment; it means that the way we interact with and observe entertainment will merge into one form. Stop and think about that for a second.
We're already beginning to see this trend emerge organically, though admittedly, it is primitive. Interaction and immersion into games has never been so deep and nuanced as it is today. If you have the right setup, some games can completely suck you in. I've even had moments where I've been "jarred" back to reality by someone knocking on my door or a sudden loud noise while playing a game that I was completely enraptured by.
What do you think? Will my prediction come true, and if it does, what would you like to do with it?
Tuesday, January 24, 2012
Apples Vs. Oranges 2: Electric Booga-fuck-you
Monday, March 23, 2009
CryENGINE 3 Impressions
Good luck running that on your 100$ laptops, African children
I mean, seriously. Look at it. It makes my eye balls want to escape from my skull and jump, gleefully, into the CryENGINE 3 pool of polygonal Valhalla. It looks fucking fantastic. Fuck that – it looks fucktastic. Usually, I judge video game graphics by my own patented method of “squint until it looks real” (S.U.I.L.R), but with the video above, I hardly have to squint at all. In fact, I think it looks so real that a person living in a CryENGINE 3 world would have to squint his fucking eyes while looking at our real universe just so it would match his own world’s visual fidelity. That shit is fucking bananas.
Pictured: What real life is compared to the CryENGINE 3
You remember how crazy the concept of a virtual reality world where people couldn’t tell the difference between reality and simulation was back when the Matrix was released? Well, if our graphical capabilities keep increasing at the rate that they are now, people who are released from the Matrix in the future will be begging to get back in.
Welcome to the real world, Neo.
What’s even crazier is that it is conceivable that in ten years video games may make a leap as significant as the PS1 to what the CryENGINE 3 is now. If you have even a small interest in video games then that should appeal to you. Future based simulations may advance to the point that you will be able to go on vacation without even leaving your goddamn house. And all that may be available as soon as Obama has completed his second term.
Once again, my dear friends, our epic adventure in madness has brought us to the end of this post. Since I want to leave you with something more than a nice pat on the ass and reassuring “ya’ll come back now, ya hear”, I’ve decided to post graphical comparisons of games that have come out through the last 30 years.
1980
1982
1985
1991
1993
1996
1999
1998
2001
2004
2006
2008
?
Saturday, March 21, 2009
The Beginning and Some Thoughts on the PSP2
However, I can honestly say that I do have passion for video games and also the ability to string together fandabulously-complex-sounding sentences (now with 50% more words that I actually didn’t make up). These skills tell my highly-developed ape brain that I will be an incredibly successful video game blogger/journalist. What is a video game blogger/journalist, you ask? Well, I’m pretty sure that they’re awesomely successful people who write about things that tend to make you somewhat fat and amazingly charismatic (in my case, anyway).
The topics that I cover will mostly, as I have said about four times now, revolve around current news stories in video games. I might sometimes rant about a topic that’s annoying me, but generally I will keep to my regular format.
Now that I have gotten that out of the way, welcome to the future of awesome – and don’t forget to mark this day down on your calendars.
The PSP 2: Why Sony Is On the Right Track
Recently there’s been a shitstorm of rumors that a new PSP is in the works. Now, when most people hear the word “rumors” they also hear a little whisper in the back of their head that says something like: “unreliable” or, if your inner voice is a little slower than most: “OMG SO FAKE”. In this case, however, we have not just a couple of rumors coming from the big-black-stupid-place-filled-with-idiots, but also an assortment of video game publishers that have gotten tired of having jobs and thus feel the intense urge to break company policy – an urge that I have felt many times. So what’s the result? Deliciously rumor filled articles like this, apparently.
For those of you who have an aversion to reading more than one article a day, the article above basically pointed to the release date of the PSP 2 to be around Q4 (around March of next year). The changes we can expect to see, if Sony isn’t comprised of pants-on-head-retards, will be a better form factor, another analog stick for FPS shooters, the removal of the UMD (though the Kotaku article said that they may keep it in), and hopefully a few others.
Normally, I think that releasing new hardware this early in a race is fucking retarded, especially if your competitor is outselling you like mad. Why would you give up what sales you have accumulated and the fan base that you’ve kicked your ass to make? It usually isn’t worth it. But this is by no means a usual case.
Sony has proved over and over again that it isn’t afraid of selling the same system with a few minor changes. And I do mean minor. What were the results? People bought them. A lot of people in fact. What does that mean? It means that people apparently have lost all concepts of the value of money. Oh yeah, it also means that Sony’s fan base isn’t afraid of spending large amounts of Republic Credits on a system that has a couple more pixels on its six-inch screen. For Sony, this means that selling a brand new system is a win/win situation. The current owners of the original PSP will have no issues with buying a new shinier PSP, and the people who have graduated from the “DS School of Baby-Gamers” will want to buy the newer, sparkling, black, more mature-looking system in droves.
Sony cannot possibly lose. As long as they position themselves as the more adult system they will always have a place in the industry. That is, unless they sell it for 599 US dollars.
A small price to pay for awesome
Since this is the end of the blog post, I feel that I should leave you with some, presumably/hopefully, fan made PSP 2 designs. Enjoy.













